Configuration reference
Every file in plugins/CraftEngineConverter and every key, with its default.
The plugin has one file per subject, in plugins/CraftEngineConverter/.
/cec reload reloads all of them, except where a key says it needs a restart.
| File | About |
|---|---|
config.yml | General settings and settings shared by the converters |
nexo.yml | Nexo: hook and conversion on interaction |
itemsadder.yml | ItemsAdder: the same, plus the img placeholder |
world-converter.yml | Converting blocks and furniture as chunks load |
database-config.yml | Where converted blocks are recorded, for restore |
config.yml
General
Prop
Type
Items
Shared by every item converter.
Prop
Type
Block-state limits
Custom blocks borrow vanilla block states (note blocks, mushroom blocks,
tripwire, leavesβ¦), and each kind has a fixed number of free states.
block-state-limit decides how that budget is shared, and where each kind
starts counting. The real capacity is read from your CraftEngine configuration
at runtime (and on /cec reload).
Prop
Type
The kinds, and how they nest (a parent's count includes its children's):
SOLID
ββ MUSHROOM
β ββ RED_MUSHROOM_BLOCK
β ββ BROWN_MUSHROOM_BLOCK
β ββ MUSHROOM_STEM
ββ NOTE_BLOCK
TRIPWIRE
ββ LOWER_TRIPWIRE [attached=true]
ββ HIGHER_TRIPWIRE [attached=false]
LEAVES
ββ WATERLOGGED_LEAVES
On their own: CACTUS, SUGAR_CANE, WEEPING_VINE, TWISTING_VINE, CAVE_VINE,
SAPLING, KELP, CHORUSKeys use the kind in lower case with dashes: note-block, red-mushroom-block,
lower-tripwire, waterlogged-leavesβ¦
Converting at startup
Prop
Type
auto-convert-on-startup: true
auto-convert-on-startup-types:
nexo:
- ITEMS
- EMOJIS
itemsadder:
- ITEMS
- IMAGESResource pack
Prop
Type
Shaders are left out by default: another plugin's core shaders are a common cause of a broken CraftEngine pack.
Text formatting
Where glyph, image and PlaceholderAPI tags are rewritten. See Placeholders & tags.
Prop
Type
World conversion on interaction
Prop
Type
Progress bars
progress-bar-options.<option> styles the console progress bar of each
converter option (items, emojis, images, languages, sounds, packs):
Prop
Type
Colours: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED,
DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED,
LIGHT_PURPLE, YELLOW, WHITE.
nexo.yml
Only read when Nexo is installed.
Prop
Type
itemsadder.yml
Only read when ItemsAdder is installed.
Prop
Type
world-converter.yml
Converts blocks and furniture of Nexo and ItemsAdder as chunks are explored, without those plugins installed. This is what lets you remove the old plugin and still convert the parts of the world nobody has visited yet.
Prop
Type
database-config.yml
Every block and furniture the world converter replaces is recorded, with what
was there before, so that
/cec worldconverter restore
can put it back.
Prop
Type
Last updated on